
Bridging gaps in Art Education
A VR museum revolutionizes art learning through immersive artist interactions, collaborative galleries, and multilingual access, dismantling cost/location barriers to democratize global cultural appreciation.

Problem
Art education is vital for creativity and cultural awareness, but it faces issues of inaccessibility, high costs, and low engagement—especially among younger generations.
Solution
Role
Visual Lead|UX Designer
Industry
Education | VR |B2B SaaS
Duration
Apr - May 2024, 1 month
🎨 DESIGN HIGHLIGHTS
Author's Avatar
Experience art alongside lifelike artist avatars who share the stories and inspiration behind each piece, bringing you closer to their creative journey.
Interactive Artwork
Enjoy 360° art exploration—see every detail clearly, without crowds or distractions.
View Personal Gallery with friends
Create your own gallery by collecting artworks, and invite friends for a shared, interactive tour.
Explore VR Version
Recognizing the need for true immersion, we transitioned from 2D wireframes to 3D modeling and VR prototyping with ShapesXR. This shift was key to capturing the spatial and interactive dynamics of a virtual museum—now, artworks can be experienced as if displayed in your own space.

🧐 RESEARCH INSIGHTS

We surveyed 38 individuals—71% of whom were Gen Z—to explore art awareness and engagement barriers.
The results revealed a strong interest in emotional storytelling, a preference for interactive formats like video, and a desire for customizable experiences tailored to personal interests and academic needs.

How might we make art education more accessible, engaging, and inclusive for a diverse audience through digital and immersive technologies?

🔮 DESIGN DECISIONS
Why VR?
Digital and virtual technologies are reshaping education.
Studies found that VR can boost student engagement and retention by 30% over traditional methods. Its immersive nature makes art more accessible—especially for those unable to visit physical museums.


Me and my team members are trying VR for further insights. Love it!
⚪️ FINAL DESIGN
Homepage
Buy & Share Exhibition Ticket
Top Artists & Artworks
Build Your Own Gallery
⚪️ TAKEWAYS
We began in Unity, but quickly hit roadblocks due to time and technical constraints.
Switching to ShapesXR was a necessary pivot—challenging, but ultimately empowering.
During ideation, we explored many directions—but nothing truly clicked.
The turning point came with two key features:
Build Your Own Gallery and Artist Avatar.
They brought clarity, excitement, and a unique edge to our concept.

Thank you for watching! ૧(●´৺`●)૭ ♡